
My dislike of cockroaches is only second to my dislike of spiders. But I can't help wondering if we should do it just because we can.
Your daily dose of the strange and crazies.

No Sims 3 talk today though. Today I'm back to my original antics. While looking around, I saw a site that documents stuck tic-tacs and it consists of pictures like the one on the left. Except most of them are less colorful because they're white tic-tacs.
It was first released on February 4, 2000. I remember borrowing from a friend and instantly falling in love with it. I was a master at "greening" my sims--although I do remember accidentally killing one of my early sims when she became too depressed and the horror as I watched her become a tombstone and the empty lot. I even made a storyboard in Junior-year English class for Macbeth because I can't draw worth crap. It tok a long time to get all the period costume but it was well worth it.
Fast forward to freshman year in college and the same friend got me into TSO. Yes, it had its faults--the graphics being one of the biggest drawbacks, especially when I tried going back to the game in 2005 and could barely stand it. But, it was built on the same engine as The Sims 1, so what do you expect. Other than that, I enjoyed it for a long time, particularly the teamwork games.
2's release in September that year (just after my birthday!).

so far. I had a hard time finding a face that I liked and the clothing selection was both too limited as well as unflattering on the sims. The former I expected but the latter I had expected more from. It could've been the relatively more muscle mass I put on my sim but... I think it was more the clothing. (-)7. The ability to clone a sim in the character creation screen is definitely a plus if you are making twins off the bat or need multiples of one sim for a video. (+)
8. The new trait system adds some new elements to the game that's really different from previous installments. Each trait gives you different possible lifetime achievements to pick from as well as prompt different moods and possible events in the "Live" mode. It almost feels like a.... rpg! (+)
Live Mode
First, let me just say, one of the awesomest things (so far) about this game is the ability to go from your own house to another lot/property in the city without having to deal wtih the annoying load screen. There is no wait time once you've finished creating your sim. From the moment you put them in a lot, you can zoom freely in and out of their house and into the map screen where you can see the whoel time. At one point I sent my sim to the theatre and I think I saw him physically walk down the street to the venue.
This is very much like SimsVille that was in production before they chucked it for whatever reason (I looked forwards to it for a long time until The Sims 2 was announced). It's also great to finally physically see the workplaces of the sims, instead of sending them off to the ether whenever the carpool picked them up. You can even zoom right to the work location when you are on the look for a job screen.
One strange/nice thing is, instead of placing the newspaper randomly on the ground, the sims will now place them in their inventory, prompting me to repeatedly ask the question of, "Where did the newspaper go?!" when I was trying to find my other sim a job.
Skill building and the daily life is mostly the sims as before. Although certain traits will allow your sim to learn some skills faster than other sims and the biological needs of the sims don't need to be met nearly as much as before. (Less bathroom time, essentially.)
And I am not ashamed to say that I was hoping for more from 'Whohooing.' I feel like it was steamier in The Sims 2 than Sims 3. Literally. Please see the following video.
This is getting a little long. So I'll break it up so I can talk more indepth about the other aspects of gameplay in a different post. For now, let me just conclude with a section about what makes The Sims 3 so much better for filming.
Video Capture
As someone currently working on filming in the sims 2, I have to say this game is so much more conducive to filming on a low-end machine. There was absolutely no lag when I press that "V" button and the video recorded with a resolution of 1024 x 600....something (sorry I don't have my notes in front of me!), which is awesome resolution. I can't wait to try it on another, better machine at home.
Here is another video with some gratuitous nudity.
And as smooth as that video looked, it was as smooth as it was during recording. I can't express enough in words how much I love that. The quality went down a little once she started moving but it's not really that bad at all.
Stay tuned for more the next few days.



